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September 10, 2010, 12:46:15 PM

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28 Months Later > Public Forums > News > 28 Months Later August 2008 Update
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Jey
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28 Months Later August 2008 Update
« on: August 11, 2008, 08:46:50 AM »


We have had a busy couple of months at Death by Design. We have made some great progress with the mod, some of which I will show you today. We have had some great new talent join the team in all areas of development.

With Crysis Warhead coming soon, i think its only fair that I tell you all now, the first public build of 28 Months Later will be on Warhead. We are doing this largely for the new features and engine stability, this should provide you with a much smoother experience, plus open the mod up to people with not such powerfull PCs.

So here are some examples of the work that has been done these past two months.



ART



Forrest Stephan:


Forrest (our lead 3D artist) has been working on buildings for our Dordogne levels.


Vintovka:


Our lead texture artist decided to spend some time learning to model.
I am sure you will agree with me that he has done a great job off this AN94


Dgoek:




One of our best talents, you wouldn't believe me if i told you how long it took him to make these.


Ramza:


Here is some work from one of our newest members .
He has been working very hard for us, I will have lots to show from him in the next update.


M-562 and Kingpin:


M-562 has really started coming into his own in modelling. He did a great job on this colt 45.
It gives me great pleasure to welcome Kingpin to the team as a dedicated texture artist,
as you can see from this colt he is great at what he does.


St.Sabath:


Last but not least one of our longer lasting members has been churning out buildings for the Paris map.
I will be showing off those when all the textures are complete.



ANIMATION



Mephisto and IchII3D:

<a href="http://www.youtube.com/v/tpiv-nqFGRg" target="_blank">http://www.youtube.com/v/tpiv-nqFGRg</a>
IchII3D has been working in a motion capture studio,
here you can see him doing some initial Mo-Cap trials


<a href="http://www.youtube.com/v/Ric-w0_wYBs" target="_blank">http://www.youtube.com/v/Ric-w0_wYBs</a>
IchII3d and Dendy have been cleaning up the Mo-Cap data and importing it into 3D Studio max


<a href="http://www.youtube.com/v/qHtxJ77Ixpw" target="_blank">http://www.youtube.com/v/qHtxJ77Ixpw</a>
Mephisto test imports the data into Sandbox.



TUTORIALS



Part 1 - Creating a non-destructible object
<a href="http://vimeo.com/moogaloop.swf?clip_id=1215250&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA" target="_blank">http://vimeo.com/moogaloop.swf?clip_id=1215250&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA</a>
Forrest will take you through modelling buildings for use in CryEngine2 using 3ds Max



Part 2 - Texturing the non-destructible object
<a href="http://vimeo.com/moogaloop.swf?clip_id=1215728&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA" target="_blank">http://vimeo.com/moogaloop.swf?clip_id=1215728&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA</a>
Forrest demonstates how to cost effectively texture your buildings for CryEngine2



Full body Animation Export
<a href="http://vimeo.com/moogaloop.swf?clip_id=1431695&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA" target="_blank">http://vimeo.com/moogaloop.swf?clip_id=1431695&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA</a>
Mephisto takes you through the basics of animating a biped in 3ds Max for use in CryEngine2


Well thats it from this update, I look forward to showing you more next time.

Please note we are still recruiting in all areas except for level design. So if your interested in helping out, please register on our forums and shoot me a pm - 28 Months Later - Index
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Due to the high cost of servers Death by Design is bringing to your attention a way to support us in keeping our web, game, and voice servers up and running. Please click this button to view our treasury, here you can see our monthly targets, how much has been donated, and who has donated . You will find the form to donate on that page also if you decide to help us out. Thanks for your support.
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JoeyBlack
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Re: 28 Months Later August 2008 Update
« Reply #1 on: August 11, 2008, 11:06:11 AM »

Amazing Cheesy Cheesy
Loved the farmhouse and jeep. And UMP is a nice addition
Will the train be driveable?
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Hawiio
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Re: 28 Months Later August 2008 Update
« Reply #2 on: August 11, 2008, 11:54:55 AM »

is it a game or a mod to a game?
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St.Sabath
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Re: 28 Months Later August 2008 Update
« Reply #3 on: August 11, 2008, 12:50:24 PM »

Quote from: Hawiio on August 11, 2008, 11:54:55 AM
is it a game or a mod to a game?

....i like what he said...
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Eclipse.UK
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Re: 28 Months Later August 2008 Update
« Reply #4 on: August 11, 2008, 03:51:22 PM »

Awesome work guys! Im amazed that you even went to the length of motion capture, truely shows your dedication and amount of work your putting into it! I truely am amazed to learn you have a motion capture stuido/equipment!

Never knew that!

Cant wait guys, this is gonna be real top quality!
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JoeyBlack
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Re: 28 Months Later August 2008 Update
« Reply #5 on: August 11, 2008, 04:05:56 PM »

Quote from: St.Sabath on August 11, 2008, 12:50:24 PM
Quote from: Hawiio on August 11, 2008, 11:54:55 AM
is it a game or a mod to a game?

....i like what he said...
I guess it's possible to come to this site and post 13 messages without knowing what this site is for Grin
But, to be serios, it's a mod to a game called crysis, dont really know how you didnt get it.
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Commander
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Re: 28 Months Later August 2008 Update
« Reply #6 on: August 22, 2008, 01:14:45 PM »

WOW
You guys are really amazing!
I thought you would do the mod in a different way!
But after seeing all this hard work and texturing,etc...
I think the Mod is really going to be one of the best if not the Best Wink
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BRUTAL BUDDY
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Re: 28 Months Later August 2008 Update
« Reply #7 on: August 23, 2008, 07:54:30 PM »

Oh wow, this looks really good. Keep it up guys, you're doing great.
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chasealexander
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Re: 28 Months Later August 2008 Update
« Reply #8 on: September 02, 2008, 05:47:23 PM »

soo cool can't wait for it. LOVE THE 28 SERIES!!!!!!!!!!!!!
is it up and running  or is it free?
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fyreNL
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Re: 28 Months Later August 2008 Update
« Reply #9 on: September 04, 2008, 04:02:00 AM »

Quote from: chasealexander on September 02, 2008, 05:47:23 PM
is it up and running  or is it free?

28ML is completely free to play once it is released. All you need is Crysis warhead to play it.

Unfortunately, it isn't released yet. You'll have to be patient. Wink
« Last Edit: September 04, 2008, 06:52:23 AM by Ocon » Logged

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Re: 28 Months Later August 2008 Update
« Reply #10 on: September 04, 2008, 03:34:23 PM »

okay is crysis free? Or do u have to buy it?
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Ocon
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Re: 28 Months Later August 2008 Update
« Reply #11 on: September 04, 2008, 03:54:12 PM »

you need to buy crysis Warhead not crysis
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Re: 28 Months Later August 2008 Update
« Reply #12 on: September 04, 2008, 04:19:39 PM »

When is warhead actually released?
Since all the dates i've seen are so random across the month.

Some dates say Sept-14th while others say Sept-26.
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fyreNL
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Re: 28 Months Later August 2008 Update
« Reply #13 on: September 09, 2008, 02:18:40 AM »

Its possible Sept 14 its release is scheduled for one or more specific continents.
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Re: 28 Months Later August 2008 Update
« Reply #14 on: October 10, 2008, 03:54:29 PM »

Next update???
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